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Stefan Dösinger authored
It isn't related to the shader backend any longer. The nvts_enable in the ffp code isn't quite right as well, it should be moved away once there is a dedicated nvts fragment pipeline replacement
c48195e4
It isn't related to the shader backend any longer. The nvts_enable in the ffp code isn't quite right as well, it should be moved away once there is a dedicated nvts fragment pipeline replacement