-
Henri Verbeet authored
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24 will work, but will create a renderbuffer with the format of the onscreen depth buffer.
147ec1a1
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24 will work, but will create a renderbuffer with the format of the onscreen depth buffer.