• Henri Verbeet's avatar
    wined3d: Always mark vertex buffers as used in context_apply_draw_state(). · 68339456
    Henri Verbeet authored
    The issue this solves is that buffer_internal_preload() is only called when
    STATE_VDECL or STATE_STREAMSRC is invalidated, but that doesn't happen for
    regular buffer maps. We'd like to be able to just call
    buffer_internal_preload() here, but buffer_internal_preload() has dependencies
    on context_stream_info_from_declaration() and vice versa.
    68339456
wined3d_private.h 112 KB