• Gavriel State's avatar
    - Always use a double-buffered visual if one is available. · 4d73ba6e
    Gavriel State authored
    - Ensure that all colormaps created use the double-buffered visual if
      it exists. This prevents problems where DRI GL implementations fail
      to work unless the colormap visual matches the window visual matches the
      glX visual.
    - Get around similar visual issue with the default GL context created for
      apps that don't create their own contexts before trying to use GL functions.
    4d73ba6e
palette.c 32.4 KB