• Henri Verbeet's avatar
    wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated. · e5673ddb
    Henri Verbeet authored
    Updating a texture while it is attached to the currently bound FBO is
    something GL implementations tend to get wrong. NVIDIA fails at
    glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what
    happens on OS X. Fortunately we never use glTexImage2D() while a texture is
    attached to an FBO, so we only need to care about glTexSubImage2D().
    e5673ddb
context.c 78.7 KB