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Henri Verbeet authored
We use GL_R8 for WINED3DFMT_P8_UINT in core contexts, since GL_ALPHA8 is not available. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
71f24b8d
We use GL_R8 for WINED3DFMT_P8_UINT in core contexts, since GL_ALPHA8 is not available. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>