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Stefan Dösinger authored
This patch advertises all GL reported float uniforms to the D3D app to reach the 256 constants required by Shader Model 3.0 on dx9 cards. If the shader does not use indirect addressing, all 256 constants are declared. The compiler can then figure out which constants are actually used. This makes shaders work that use high constant indices, but don't use all 256 constants.
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