• Henri Verbeet's avatar
    d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of… · 7d20333f
    Henri Verbeet authored
    d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
    
    This was originally prompted by the fact that
    wined3d_extract_shader_input_signature_from_dxbc() allocates elements with
    HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free
    them with free(). That's a regression introduced by commit
    b951c37b. Since we're touching the code
    though, we may as well use vkd3d_shader_parse_input_signature(), and get rid
    of wined3d_extract_shader_input_signature_from_dxbc().
    7d20333f
shader_sm4.c 95.2 KB