• Matteo Bruni's avatar
    wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function. · 7d5f9e42
    Matteo Bruni authored
    To wined3d_context_gl_apply_fbo_state_explicit(). It's not really
    related to blitting in principle; what it does is attaching specific
    textures to the FBO instead of the d3d render targets, which was the
    "original" use of FBOs in wined3d.
    
    BTW even that original use case (currently handled by
    context_state_fb()) is not using render_targets[] directly anymore and
    we end up kind of abusing the blit_targets[] arrays in struct
    wined3d_context_gl. Maybe we could rename that array as well.
    7d5f9e42
wined3d_gl.h 41.8 KB