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Stefan Dösinger authored
My Radeon X1600 has the same behavior. This is consistent with the vertex shader case in test_uninitialized_varyings with ps3_texcoord_code. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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