-
Stefan Dösinger authored
b2f09fd2 accidentally got the device->vs_clipping check wrong. The FFP replacement should emulate clipping if GL can't do this natively with vertex shaders, not the other way. Also don't emulate clipping if we're using fixed function vertex processing because (a) clipping is always supported by GL in this case, and (b), fragment.texcoord[7] is undefined. (Or in the worst case set to something bad by the app).
85af0b29