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Henri Verbeet authored
Analogous to the Vulkan adapter. This is slightly awkward in OpenGL because it doesn't have explicit command buffers like Vulkan, but calling wined3d_context_gl_submit_command_fence() on swapchain present works well enough in practice. The main advantage of this approach is that it avoids using a separate fence for each usage of each bo. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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