• Henri Verbeet's avatar
    wined3d: Use the supplied context in wined3d_device_context_blt(). · b3b2a559
    Henri Verbeet authored
    Applications calling wined3d_device_context_resolve_sub_resource() on a
    deferred context would instead get this scheduled on the immediate context.
    Worse, because the original call was intended for a deferred context, we'd do
    this without taking the mutex required for immediate contexts, potentially
    corrupting the command stream.
    b3b2a559
texture.c 296 KB