• Henri Verbeet's avatar
    d3d8: Don't call Release() in a while loop. · 954c3e22
    Henri Verbeet authored
    There should only ever be a single reference to these objects, since only
    their handle is exposed outside d3d8. Should there be more references than
    that, calling Release() in a while loop probably isn't the right approach.
    954c3e22
device.c 107 KB