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Matteo Bruni authored
We would like to use two different textures for the CPU and GPU parts of managed textures, which means that wined3d_resource_access_is_managed() as such will no longer be useful.
1f843165
We would like to use two different textures for the CPU and GPU parts of managed textures, which means that wined3d_resource_access_is_managed() as such will no longer be useful.