• Stefan Dösinger's avatar
    wined3d: Start the state splitup. · 98faed8f
    Stefan Dösinger authored
    The idea of this patchset is to split the monolithic state set into 3
    parts, vertex processing, fragment processing and other states(depth,
    stencil, scissor, ...). The states will be provided in templates which
    can be (mostly) independently combined, and are merged into a single
    state table at device creation time. This way we retain the advantages
    of the single state table and having the advantage of separated
    pipeline implementations which can be combined without any manually
    written glue code.
    98faed8f
ati_fragment_shader.c 51.8 KB