-
Zebediah Figura authored
This is a rather large and complex change. It comprises several parts: (1) Instead of directly sending EOS, segment, and sample events to the downstream DirectShow sink, first queue them in a local buffer (i.e. "pin->event"). (2) Spawn a separate thread per source pin (i.e. "stream_thread") which consumes said events and sends them downstream. (3) When flushing or stopping, explicitly wait for this thread to pause or stop (respectively). There are a few reasons for this: (1) It reduces the number of Unix -> PE callbacks we need to make, easing PE conversion. This is not a great advantage *a priori*, and may not be worth a similar dedicated "handler" thread for most modules, but winegstreamer is different—we were already marshalling these calls onto another thread, and now that marshalling can go away (almost). (2) Because GStreamer can only do pad negotiation (and hence autoplugging) while running (in contrast to DirectShow, which can do it while stopped), we currently have to renegotiate every time the pipeline is started. Most applications don't start the graph more than once, but even that requires two negotiations, and startup time is demonstrably too high. It would be nice to keep the graph in PAUSED state all of the time, but this is difficult to do without more fine-grained control over the streaming thread. [In particular, we cannot reliably wait for all samples to be delivered except by stopping the GStreamer pipeline.] Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
9c138562