• Oliver Stieber's avatar
    Copy the parser and cross compiler from d3d8 and update everything to · 2c0e97e6
    Oliver Stieber authored
    vertex shaders 3.0.
    The Parser will now display the input shader in DirectX style, and the
    cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
    outputs the result in ARB_VERTEX_PROGRAM style.
    Support for a number of extended attributes has been added, but this
    may not be complete, and dereferencing from loop counters isn't
    properly parsed yet.
    2c0e97e6
wined3d_private.h 45 KB