• H. Verbeet's avatar
    wined3d: Texture limits fixes. · a54e36ad
    H. Verbeet authored
    GL_LIMITS(textures) is currently used for both the number of texture
    stages and the maximum number of simultaneous textures. In the current
    code that's the same, but in a later patch that will be separated,
    since a texture stage doesn't have to reference an actual
    texture. Also, shaders can access a larger number of samplers than the
    number of texture units the fixed function pipeline can access.
    a54e36ad
wined3d_private.h 62.3 KB