• Jason Green's avatar
    wined3d: Add the bulk of the GLSL string generation functions. · 0c59ca64
    Jason Green authored
    - Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
    - Move print_glsl_info() into glsl_shader.c
    - Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
    - Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
    0c59ca64
Makefile.in 706 Bytes