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Henri Verbeet authored
We want this to happen after ddraw_destroy_swapchain() in particular, because dest_window being different from d3d_window will cause it to destroy d3d_window, but this seems like a good idea in general.
292522c4
We want this to happen after ddraw_destroy_swapchain() in particular, because dest_window being different from d3d_window will cause it to destroy d3d_window, but this seems like a good idea in general.