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Henri Verbeet authored
A typical case would be between using a texture as render target and using it as a shader resource. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
82a9e800
A typical case would be between using a texture as render target and using it as a shader resource. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>