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Paul Gofman authored
Some old apps write surface data past the end of locked space. That used to work on early ddraw hardware as locked surface provided direct access to video memory mapped to CPU address space and such access could often go without issues. Currently ddraw on Windows allocates bigger buffers for video memory surfaces when 8 or 16 bit display mode is requested. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48788Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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