• Eric Pouech's avatar
    dbghelp: Fix some tests for SymLoadModule*(). · 7b0d9744
    Eric Pouech authored
    On top of being closer to native behavior, this helps some
    games where:
    - they use dbghelp to gather information of where they generate exceptions,
    - they generate exception in the game play,
    - and refresh their list of loaded modules in dbghelp.
    
    This can generate some delays (~2ms per module), which affects
    game play (freeze, slugginess...).
    
    Credit to Paul Gofman for triaging this.
    Signed-off-by: 's avatarEric Pouech <epouech@codeweavers.com>
    7b0d9744
dbghelp.c 69 KB