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Andrew Eikum authored
Shin Megami Tensei III Nocturne HD Remaster depends on the frame latency semaphore being released several times after it calls IDXGISwapChain2::SetMaximumFrameLatency(3). Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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