• Raphael Junqueira's avatar
    - move input and output data in VertexShader struct · 6b03dd5c
    Raphael Junqueira authored
    - better traces
    - specific input data filling function for vertex shaders using vertex
      shader declaration (and not FVF ... maybe FVF will return for fast
      path with simples vertex shader declarations)
    - huge vertex shader fixes:
      - add and fix many vs (1.0->2.0) used opcodes in complex shaders
      - improvements to programs parser: parse comments, version, ..
      - add a vertex shader input filler function (parsing vertex shader
        declaration): almost complete
    - comments most of the traces (else flood ...)
    - add more urls in comments
    - indent, cleanups
    6b03dd5c
d3d8_private.h 50.5 KB