• Zebediah Figura's avatar
    wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO. · 307b2003
    Zebediah Figura authored
    Since we never upload the buffer, and may very well never invalidate the whole
    thing, this just results in continually increasing memory consumption.
    
    This is especially a problem for our internal push constant buffers, which are
    sysmem buffers that usually are never wholly invalidated, but it could also
    potentially be a problem for other buffers.
    307b2003
buffer.c 66.1 KB