@ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) D3DCompile
@ stdcall D3DDisassembleCode(ptr long long ptr ptr) D3DDisassemble
@ stub D3DDisassembleEffect(ptr long ptr)
@ stdcall D3DGetCodeDebugInfo(ptr long ptr) D3DGetDebugInfo
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
@ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) D3DPreprocess
@ stdcall D3DReflectCode(ptr long ptr ptr) D3DReflect
@ stub DebugSetMute
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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