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Matteo Bruni authored
glStencilMask() is defined as setting both front and back stencil masks in GL 2.0+ and we don't want to use the EXT_stencil_two_side entry points even if they happen to be available there. D3D doesn't support separate front / back stencil write masks anyway. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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