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Matteo Bruni authored
This way we avoid queueing up CS packets on each wined3d_query_get_data() call, which has been seen in some degenerate cases to starve other client threads that are trying to submit actual work into the CS (sort-of a livelock). Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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