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Henri Verbeet authored
wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified. Otherwise the application may keep spinning on wined3d_query_get_data() in case the query wasn't submitted to the GPU yet when wined3d_query_get_data() was called. This issue was exposed by commit 70889d68. Note that this won't fix the issue if the query was created in a different GL context. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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