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Henri Verbeet authored
Rendertarget, depth/stencil and texturing restrictions are applied later in wined3d_check_device_format(), so to the extent this make a difference it mostly affects off-screen plain surfaces. Note that if the blitter check were to be implemented properly it would practically always return TRUE as well, because of the CPU based blitter. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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