volumetexture.c 13.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417
/*
 * IDirect3DVolumeTexture8 implementation
 *
 * Copyright 2005 Oliver Stieber
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "config.h"
#include "d3d8_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d8);

static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
{
    return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
        REFIID riid, void **ppobj)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
    || IsEqualGUID(riid, &IID_IDirect3DResource8)
    || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
    || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
        IUnknown_AddRef(iface);
        *ppobj = This;
        return S_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}

static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice8_AddRef(This->parentDevice);
        wined3d_mutex_lock();
        wined3d_texture_incref(This->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return ref;
}

static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (ref == 0) {
        IDirect3DDevice8 *parentDevice = This->parentDevice;

        wined3d_mutex_lock();
        wined3d_texture_decref(This->wined3d_texture);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice8_Release(parentDevice);
    }
    return ref;
}

/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
        IDirect3DDevice8 **device)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = This->parentDevice;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(This->wined3d_texture);
    hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(refguid), pData, pSizeOfData);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(This->wined3d_texture);
    hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(This->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, refguid);
    wined3d_mutex_unlock();

    return hr;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
        DWORD PriorityNew)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_priority(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}

static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(This->wined3d_texture);
    wined3d_mutex_unlock();
}

static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
{
    TRACE("iface %p.\n", iface);

    return D3DRTYPE_VOLUMETEXTURE;
}

/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_lod(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_level_count(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
        UINT level, D3DVOLUME_DESC *desc)
{
    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        struct wined3d_resource_desc wined3d_desc;

        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
        desc->Type = wined3d_desc.resource_type;
        desc->Usage = wined3d_desc.usage;
        desc->Pool = wined3d_desc.pool;
        desc->Size = wined3d_desc.size;
        desc->Width = wined3d_desc.width;
        desc->Height = wined3d_desc.height;
        desc->Depth = wined3d_desc.depth;
    }
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
        UINT level, IDirect3DVolume8 **volume)
{
    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *sub_resource;

    TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    *volume = wined3d_resource_get_parent(sub_resource);
    IDirect3DVolume8_AddRef(*volume);
    wined3d_mutex_unlock();

    return D3D_OK;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
        UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr;

    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
            iface, level, locked_box, box, flags);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
        hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
                locked_box, box, flags);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
        UINT level)
{
    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr;

    TRACE("iface %p, level %u.\n", iface, level);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
        hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
        const D3DBOX *dirty_box)
{
    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);

    wined3d_mutex_lock();
    hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
    wined3d_mutex_unlock();

    return hr;
}

static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
    /* IUnknown */
    IDirect3DVolumeTexture8Impl_QueryInterface,
    IDirect3DVolumeTexture8Impl_AddRef,
    IDirect3DVolumeTexture8Impl_Release,
    /* IDirect3DResource8 */
    IDirect3DVolumeTexture8Impl_GetDevice,
    IDirect3DVolumeTexture8Impl_SetPrivateData,
    IDirect3DVolumeTexture8Impl_GetPrivateData,
    IDirect3DVolumeTexture8Impl_FreePrivateData,
    IDirect3DVolumeTexture8Impl_SetPriority,
    IDirect3DVolumeTexture8Impl_GetPriority,
    IDirect3DVolumeTexture8Impl_PreLoad,
    IDirect3DVolumeTexture8Impl_GetType,
    /* IDirect3DBaseTexture8 */
    IDirect3DVolumeTexture8Impl_SetLOD,
    IDirect3DVolumeTexture8Impl_GetLOD,
    IDirect3DVolumeTexture8Impl_GetLevelCount,
    /* IDirect3DVolumeTexture8 */
    IDirect3DVolumeTexture8Impl_GetLevelDesc,
    IDirect3DVolumeTexture8Impl_GetVolumeLevel,
    IDirect3DVolumeTexture8Impl_LockBox,
    IDirect3DVolumeTexture8Impl_UnlockBox,
    IDirect3DVolumeTexture8Impl_AddDirtyBox
};

static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
{
    HeapFree(GetProcessHeap(), 0, parent);
}

static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
{
    volumetexture_wined3d_object_destroyed,
};

HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
    HRESULT hr;

    texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
    texture->ref = 1;

    wined3d_mutex_lock();
    hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
            &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
    wined3d_mutex_unlock();
    if (FAILED(hr))
    {
        WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
        return hr;
    }

    texture->parentDevice = &device->IDirect3DDevice8_iface;
    IDirect3DDevice8_AddRef(texture->parentDevice);

    return D3D_OK;
}