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Henri Verbeet authored
d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). This was originally prompted by the fact that wined3d_extract_shader_input_signature_from_dxbc() allocates elements with HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free them with free(). That's a regression introduced by commit b951c37b. Since we're touching the code though, we may as well use vkd3d_shader_parse_input_signature(), and get rid of wined3d_extract_shader_input_signature_from_dxbc().
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