• H. Verbeet's avatar
    wined3d: Use dst_fbo to do the depth blit. · e7d0ef72
    H. Verbeet authored
    This makes the depth copy independent of the currently attached render
    targets. This is important for the next patch because it might do a
    depth copy when the render targets aren't in a valid configuration
    (SetDepthStencilSurface()).
    e7d0ef72
wined3d_private.h 94.3 KB