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Henri Verbeet authored
wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture(). We don't use PBOs for those in the first place. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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