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Henri Verbeet authored
By simply removing WINED3DFMT_FLAG_DEPTH_STENCIL from WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM. That's also the only way these formats could be used by GL, so this allows us to remove them from format_texture_info[] completely. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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