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Hiroki Awata authored
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop. To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292Signed-off-by: Hiroki Awata <castaneai@by.black> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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