Commit 00c25959 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

wined3d: Remove no-op min() with magic number (PVS_Studio).

parent afea35f5
...@@ -4257,7 +4257,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, ...@@ -4257,7 +4257,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
{ {
int i; int i;
const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE); const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE);
for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) for(i = 0; i < MAX_REG_TEXCRD; i++)
{ {
if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL)
shader_addline(buffer, "MOV result.texcoord[%u].w, %s\n", i, one); shader_addline(buffer, "MOV result.texcoord[%u].w, %s\n", i, one);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment