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wine
wine-winehq
Commits
019bf2ea
Commit
019bf2ea
authored
Nov 09, 2006
by
Markus Amsler
Committed by
Alexandre Julliard
Nov 09, 2006
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d3d8: Backport texture tests.
parent
75d6d620
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2 changed files
with
120 additions
and
1 deletion
+120
-1
Makefile.in
dlls/d3d8/tests/Makefile.in
+2
-1
texture.c
dlls/d3d8/tests/texture.c
+118
-0
No files found.
dlls/d3d8/tests/Makefile.in
View file @
019bf2ea
...
@@ -9,7 +9,8 @@ EXTRALIBS = -ldxerr8 -luuid -ldxguid
...
@@ -9,7 +9,8 @@ EXTRALIBS = -ldxerr8 -luuid -ldxguid
CTESTS
=
\
CTESTS
=
\
d3d8_main.c
\
d3d8_main.c
\
device.c
\
device.c
\
surface.c
surface.c
\
texture.c
@MAKE_TEST_RULES@
@MAKE_TEST_RULES@
...
...
dlls/d3d8/tests/texture.c
0 → 100644
View file @
019bf2ea
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d8.h>
#include "wine/test.h"
static
HWND
create_window
(
void
)
{
WNDCLASS
wc
=
{
0
};
wc
.
lpfnWndProc
=
&
DefWindowProc
;
wc
.
lpszClassName
=
"d3d8_test_wc"
;
RegisterClass
(
&
wc
);
return
CreateWindow
(
"d3d8_test_wc"
,
"d3d8_test"
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
static
IDirect3DDevice8
*
init_d3d8
(
HMODULE
d3d8_handle
)
{
IDirect3D8
*
(
__stdcall
*
d3d8_create
)(
UINT
SDKVersion
)
=
0
;
IDirect3D8
*
d3d8_ptr
=
0
;
IDirect3DDevice8
*
device_ptr
=
0
;
D3DPRESENT_PARAMETERS
present_parameters
;
D3DDISPLAYMODE
d3ddm
;
HRESULT
hr
;
d3d8_create
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"Direct3DCreate8"
);
ok
(
d3d8_create
!=
NULL
,
"Failed to get address of Direct3DCreate8
\n
"
);
if
(
!
d3d8_create
)
return
NULL
;
d3d8_ptr
=
d3d8_create
(
D3D_SDK_VERSION
);
ok
(
d3d8_ptr
!=
NULL
,
"Failed to create IDirect3D8 object
\n
"
);
if
(
!
d3d8_ptr
)
return
NULL
;
IDirect3D8_GetAdapterDisplayMode
(
d3d8_ptr
,
D3DADAPTER_DEFAULT
,
&
d3ddm
);
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferFormat
=
d3ddm
.
Format
;
hr
=
IDirect3D8_CreateDevice
(
d3d8_ptr
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
NULL
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device_ptr
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3D_CreateDevice returned %#x
\n
"
,
hr
);
return
device_ptr
;
}
static
void
test_texture_stage_state
(
IDirect3DDevice8
*
device_ptr
,
DWORD
stage
,
D3DTEXTURESTAGESTATETYPE
type
,
DWORD
expected
)
{
DWORD
value
;
HRESULT
hr
=
IDirect3DDevice8_GetTextureStageState
(
device_ptr
,
stage
,
type
,
&
value
);
ok
(
SUCCEEDED
(
hr
)
&&
value
==
expected
,
"GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
"Expected hr %#x, value %#x
\n
"
,
stage
,
type
,
hr
,
value
,
D3D_OK
,
expected
);
}
/* Test the default texture stage state values */
static
void
test_texture_stage_states
(
IDirect3DDevice8
*
device_ptr
,
int
num_stages
)
{
int
i
;
for
(
i
=
0
;
i
<
num_stages
;
++
i
)
{
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_COLOROP
,
i
?
D3DTOP_DISABLE
:
D3DTOP_MODULATE
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_ALPHAOP
,
i
?
D3DTOP_DISABLE
:
D3DTOP_SELECTARG1
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_ALPHAARG1
,
D3DTA_TEXTURE
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_ALPHAARG2
,
D3DTA_CURRENT
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVMAT00
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVMAT01
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVMAT10
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVMAT11
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_TEXCOORDINDEX
,
i
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVLSCALE
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_BUMPENVLOFFSET
,
0
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_DISABLE
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_COLORARG0
,
D3DTA_CURRENT
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_ALPHAARG0
,
D3DTA_CURRENT
);
test_texture_stage_state
(
device_ptr
,
i
,
D3DTSS_RESULTARG
,
D3DTA_CURRENT
);
}
}
START_TEST
(
texture
)
{
D3DCAPS8
caps
;
HMODULE
d3d8_handle
;
IDirect3DDevice8
*
device_ptr
;
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
{
trace
(
"Could not load d3d8.dll, skipping tests
\n
"
);
return
;
}
device_ptr
=
init_d3d8
(
d3d8_handle
);
if
(
!
device_ptr
)
return
;
IDirect3DDevice8_GetDeviceCaps
(
device_ptr
,
&
caps
);
test_texture_stage_states
(
device_ptr
,
caps
.
MaxTextureBlendStages
);
}
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