Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
02008a6f
Commit
02008a6f
authored
Feb 08, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 09, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Introduce wined3d_texture_update_overlay().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
f614d7fa
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
84 additions
and
57 deletions
+84
-57
surface.c
dlls/ddraw/surface.c
+15
-7
surface.c
dlls/wined3d/surface.c
+0
-47
texture.c
dlls/wined3d/texture.c
+65
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+3
-2
No files found.
dlls/ddraw/surface.c
View file @
02008a6f
...
...
@@ -3691,22 +3691,30 @@ static HRESULT WINAPI ddraw_surface1_SetOverlayPosition(IDirectDrawSurface *ifac
* DDERR_UNSUPPORTED, because we don't support overlays
*
*****************************************************************************/
static
HRESULT
WINAPI
ddraw_surface7_UpdateOverlay
(
IDirectDrawSurface7
*
iface
,
RECT
*
SrcR
ect
,
IDirectDrawSurface7
*
DstSurface
,
RECT
*
DstRect
,
DWORD
Flags
,
DDOVERLAYFX
*
FX
)
static
HRESULT
WINAPI
ddraw_surface7_UpdateOverlay
(
IDirectDrawSurface7
*
iface
,
RECT
*
src_r
ect
,
IDirectDrawSurface7
*
dst_surface
,
RECT
*
dst_rect
,
DWORD
flags
,
DDOVERLAYFX
*
fx
)
{
struct
ddraw_surface
*
src_impl
=
impl_from_IDirectDrawSurface7
(
iface
);
struct
ddraw_surface
*
dst_impl
=
unsafe_impl_from_IDirectDrawSurface7
(
DstSurface
);
struct
ddraw_surface
*
dst_impl
=
unsafe_impl_from_IDirectDrawSurface7
(
dst_surface
);
struct
wined3d_texture
*
dst_wined3d_texture
=
NULL
;
unsigned
int
dst_sub_resource_idx
=
0
;
HRESULT
hr
;
TRACE
(
"iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.
\n
"
,
iface
,
wine_dbgstr_rect
(
SrcRect
),
DstSurface
,
wine_dbgstr_rect
(
DstRect
),
Flags
,
FX
);
iface
,
wine_dbgstr_rect
(
src_rect
),
dst_surface
,
wine_dbgstr_rect
(
dst_rect
),
flags
,
fx
);
wined3d_mutex_lock
();
hr
=
wined3d_surface_update_overlay
(
src_impl
->
wined3d_surface
,
SrcRect
,
dst_impl
?
dst_impl
->
wined3d_surface
:
NULL
,
DstRect
,
Flags
,
(
WINEDDOVERLAYFX
*
)
FX
);
if
(
dst_impl
)
{
dst_wined3d_texture
=
dst_impl
->
wined3d_texture
;
dst_sub_resource_idx
=
dst_impl
->
sub_resource_idx
;
}
hr
=
wined3d_texture_update_overlay
(
src_impl
->
wined3d_texture
,
src_impl
->
sub_resource_idx
,
src_rect
,
dst_wined3d_texture
,
dst_sub_resource_idx
,
dst_rect
,
flags
,
(
WINEDDOVERLAYFX
*
)
fx
);
wined3d_mutex_unlock
();
switch
(
hr
)
{
switch
(
hr
)
{
case
WINED3DERR_INVALIDCALL
:
return
DDERR_INVALIDPARAMS
;
case
WINEDDERR_NOTAOVERLAYSURFACE
:
return
DDERR_NOTAOVERLAYSURFACE
;
case
WINEDDERR_OVERLAYNOTVISIBLE
:
return
DDERR_OVERLAYNOTVISIBLE
;
...
...
dlls/wined3d/surface.c
View file @
02008a6f
...
...
@@ -1923,53 +1923,6 @@ HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *sur
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_surface_update_overlay
(
struct
wined3d_surface
*
surface
,
const
RECT
*
src_rect
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
flags
,
const
WINEDDOVERLAYFX
*
fx
)
{
TRACE
(
"surface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.
\n
"
,
surface
,
wine_dbgstr_rect
(
src_rect
),
dst_surface
,
wine_dbgstr_rect
(
dst_rect
),
flags
,
fx
);
if
(
!
(
surface
->
resource
.
usage
&
WINED3DUSAGE_OVERLAY
))
{
WARN
(
"Not an overlay surface.
\n
"
);
return
WINEDDERR_NOTAOVERLAYSURFACE
;
}
else
if
(
!
dst_surface
)
{
WARN
(
"Dest surface is NULL.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
surface_get_rect
(
surface
,
src_rect
,
&
surface
->
overlay_srcrect
);
surface_get_rect
(
dst_surface
,
dst_rect
,
&
surface
->
overlay_destrect
);
if
(
surface
->
overlay_dest
&&
(
surface
->
overlay_dest
!=
dst_surface
||
flags
&
WINEDDOVER_HIDE
))
{
surface
->
overlay_dest
=
NULL
;
list_remove
(
&
surface
->
overlay_entry
);
}
if
(
flags
&
WINEDDOVER_SHOW
)
{
if
(
surface
->
overlay_dest
!=
dst_surface
)
{
surface
->
overlay_dest
=
dst_surface
;
list_add_tail
(
&
dst_surface
->
overlays
,
&
surface
->
overlay_entry
);
}
}
else
if
(
flags
&
WINEDDOVER_HIDE
)
{
/* tests show that the rectangles are erased on hide */
surface
->
overlay_srcrect
.
left
=
0
;
surface
->
overlay_srcrect
.
top
=
0
;
surface
->
overlay_srcrect
.
right
=
0
;
surface
->
overlay_srcrect
.
bottom
=
0
;
surface
->
overlay_destrect
.
left
=
0
;
surface
->
overlay_destrect
.
top
=
0
;
surface
->
overlay_destrect
.
right
=
0
;
surface
->
overlay_destrect
.
bottom
=
0
;
surface
->
overlay_dest
=
NULL
;
}
return
WINED3D_OK
;
}
HRESULT
wined3d_surface_update_desc
(
struct
wined3d_surface
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
,
void
*
mem
,
unsigned
int
pitch
)
{
...
...
dlls/wined3d/texture.c
View file @
02008a6f
...
...
@@ -1402,6 +1402,71 @@ HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *textu
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_update_overlay
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
const
RECT
*
src_rect
,
struct
wined3d_texture
*
dst_texture
,
unsigned
int
dst_sub_resource_idx
,
const
RECT
*
dst_rect
,
DWORD
flags
,
const
WINEDDOVERLAYFX
*
fx
)
{
struct
wined3d_resource
*
sub_resource
,
*
dst_sub_resource
;
struct
wined3d_surface
*
surface
,
*
dst_surface
;
TRACE
(
"texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
"dst_sub_resource_idx %u, dst_rect %s, flags %#x, fx %p.
\n
"
,
texture
,
sub_resource_idx
,
wine_dbgstr_rect
(
src_rect
),
dst_texture
,
dst_sub_resource_idx
,
wine_dbgstr_rect
(
dst_rect
),
flags
,
fx
);
if
(
!
(
texture
->
resource
.
usage
&
WINED3DUSAGE_OVERLAY
)
||
texture
->
resource
.
type
!=
WINED3D_RTYPE_TEXTURE_2D
||
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Invalid sub-resource specified.
\n
"
);
return
WINEDDERR_NOTAOVERLAYSURFACE
;
}
if
(
!
dst_texture
||
dst_texture
->
resource
.
type
!=
WINED3D_RTYPE_TEXTURE_2D
||
!
(
dst_sub_resource
=
wined3d_texture_get_sub_resource
(
dst_texture
,
dst_sub_resource_idx
)))
{
WARN
(
"Invalid destination sub-resource specified.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
surface
=
surface_from_resource
(
sub_resource
);
if
(
src_rect
)
surface
->
overlay_srcrect
=
*
src_rect
;
else
SetRect
(
&
surface
->
overlay_srcrect
,
0
,
0
,
surface
->
resource
.
width
,
surface
->
resource
.
height
);
dst_surface
=
surface_from_resource
(
dst_sub_resource
);
if
(
dst_rect
)
surface
->
overlay_destrect
=
*
dst_rect
;
else
SetRect
(
&
surface
->
overlay_destrect
,
0
,
0
,
dst_surface
->
resource
.
width
,
dst_surface
->
resource
.
height
);
if
(
surface
->
overlay_dest
&&
(
surface
->
overlay_dest
!=
dst_surface
||
flags
&
WINEDDOVER_HIDE
))
{
surface
->
overlay_dest
=
NULL
;
list_remove
(
&
surface
->
overlay_entry
);
}
if
(
flags
&
WINEDDOVER_SHOW
)
{
if
(
surface
->
overlay_dest
!=
dst_surface
)
{
surface
->
overlay_dest
=
dst_surface
;
list_add_tail
(
&
dst_surface
->
overlays
,
&
surface
->
overlay_entry
);
}
}
else
if
(
flags
&
WINEDDOVER_HIDE
)
{
/* Tests show that the rectangles are erased on hide. */
surface
->
overlay_srcrect
.
left
=
0
;
surface
->
overlay_srcrect
.
top
=
0
;
surface
->
overlay_srcrect
.
right
=
0
;
surface
->
overlay_srcrect
.
bottom
=
0
;
surface
->
overlay_destrect
.
left
=
0
;
surface
->
overlay_destrect
.
top
=
0
;
surface
->
overlay_destrect
.
right
=
0
;
surface
->
overlay_destrect
.
bottom
=
0
;
surface
->
overlay_dest
=
NULL
;
}
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_create
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
DWORD
flags
,
const
struct
wined3d_sub_resource_data
*
data
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
)
...
...
dlls/wined3d/wined3d.spec
View file @
02008a6f
...
...
@@ -224,7 +224,6 @@
@ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
...
...
@@ -265,6 +264,7 @@
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long ptr)
@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
...
...
include/wine/wined3d.h
View file @
02008a6f
...
...
@@ -2477,8 +2477,6 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void
*
__cdecl
wined3d_surface_get_parent
(
const
struct
wined3d_surface
*
surface
);
DWORD
__cdecl
wined3d_surface_get_pitch
(
const
struct
wined3d_surface
*
surface
);
HRESULT
__cdecl
wined3d_surface_update_overlay
(
struct
wined3d_surface
*
surface
,
const
RECT
*
src_rect
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
flags
,
const
WINEDDOVERLAYFX
*
fx
);
HRESULT
__cdecl
wined3d_surface_update_overlay_z_order
(
struct
wined3d_surface
*
surface
,
DWORD
flags
,
struct
wined3d_surface
*
ref
);
...
...
@@ -2545,6 +2543,9 @@ HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
enum
wined3d_multisample_type
multisample_type
,
UINT
multisample_quality
,
void
*
mem
,
UINT
pitch
);
HRESULT
__cdecl
wined3d_texture_update_overlay
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
const
RECT
*
src_rect
,
struct
wined3d_texture
*
dst_texture
,
unsigned
int
dst_sub_resource_idx
,
const
RECT
*
dst_rect
,
DWORD
flags
,
const
WINEDDOVERLAYFX
*
fx
);
HRESULT
__cdecl
wined3d_vertex_declaration_create
(
struct
wined3d_device
*
device
,
const
struct
wined3d_vertex_element
*
elements
,
UINT
element_count
,
void
*
parent
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment