Commit 02008a6f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce wined3d_texture_update_overlay().

parent f614d7fa
......@@ -3691,22 +3691,30 @@ static HRESULT WINAPI ddraw_surface1_SetOverlayPosition(IDirectDrawSurface *ifac
* DDERR_UNSUPPORTED, because we don't support overlays
*
*****************************************************************************/
static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, RECT *SrcRect,
IDirectDrawSurface7 *DstSurface, RECT *DstRect, DWORD Flags, DDOVERLAYFX *FX)
static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, RECT *src_rect,
IDirectDrawSurface7 *dst_surface, RECT *dst_rect, DWORD flags, DDOVERLAYFX *fx)
{
struct ddraw_surface *src_impl = impl_from_IDirectDrawSurface7(iface);
struct ddraw_surface *dst_impl = unsafe_impl_from_IDirectDrawSurface7(DstSurface);
struct ddraw_surface *dst_impl = unsafe_impl_from_IDirectDrawSurface7(dst_surface);
struct wined3d_texture *dst_wined3d_texture = NULL;
unsigned int dst_sub_resource_idx = 0;
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), Flags, FX);
iface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
wined3d_mutex_lock();
hr = wined3d_surface_update_overlay(src_impl->wined3d_surface, SrcRect,
dst_impl ? dst_impl->wined3d_surface : NULL, DstRect, Flags, (WINEDDOVERLAYFX *)FX);
if (dst_impl)
{
dst_wined3d_texture = dst_impl->wined3d_texture;
dst_sub_resource_idx = dst_impl->sub_resource_idx;
}
hr = wined3d_texture_update_overlay(src_impl->wined3d_texture, src_impl->sub_resource_idx, src_rect,
dst_wined3d_texture, dst_sub_resource_idx, dst_rect, flags, (WINEDDOVERLAYFX *)fx);
wined3d_mutex_unlock();
switch(hr) {
switch (hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
case WINEDDERR_NOTAOVERLAYSURFACE: return DDERR_NOTAOVERLAYSURFACE;
case WINEDDERR_OVERLAYNOTVISIBLE: return DDERR_OVERLAYNOTVISIBLE;
......
......@@ -1923,53 +1923,6 @@ HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *sur
return WINED3D_OK;
}
HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx)
{
TRACE("surface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
{
WARN("Not an overlay surface.\n");
return WINEDDERR_NOTAOVERLAYSURFACE;
}
else if (!dst_surface)
{
WARN("Dest surface is NULL.\n");
return WINED3DERR_INVALIDCALL;
}
surface_get_rect(surface, src_rect, &surface->overlay_srcrect);
surface_get_rect(dst_surface, dst_rect, &surface->overlay_destrect);
if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
{
surface->overlay_dest = NULL;
list_remove(&surface->overlay_entry);
}
if (flags & WINEDDOVER_SHOW)
{
if (surface->overlay_dest != dst_surface)
{
surface->overlay_dest = dst_surface;
list_add_tail(&dst_surface->overlays, &surface->overlay_entry);
}
}
else if (flags & WINEDDOVER_HIDE)
{
/* tests show that the rectangles are erased on hide */
surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
surface->overlay_dest = NULL;
}
return WINED3D_OK;
}
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch)
{
......
......@@ -1402,6 +1402,71 @@ HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *textu
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx)
{
struct wined3d_resource *sub_resource, *dst_sub_resource;
struct wined3d_surface *surface, *dst_surface;
TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
"dst_sub_resource_idx %u, dst_rect %s, flags %#x, fx %p.\n",
texture, sub_resource_idx, wine_dbgstr_rect(src_rect), dst_texture,
dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), flags, fx);
if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Invalid sub-resource specified.\n");
return WINEDDERR_NOTAOVERLAYSURFACE;
}
if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(dst_sub_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
{
WARN("Invalid destination sub-resource specified.\n");
return WINED3DERR_INVALIDCALL;
}
surface = surface_from_resource(sub_resource);
if (src_rect)
surface->overlay_srcrect = *src_rect;
else
SetRect(&surface->overlay_srcrect, 0, 0, surface->resource.width, surface->resource.height);
dst_surface = surface_from_resource(dst_sub_resource);
if (dst_rect)
surface->overlay_destrect = *dst_rect;
else
SetRect(&surface->overlay_destrect, 0, 0, dst_surface->resource.width, dst_surface->resource.height);
if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
{
surface->overlay_dest = NULL;
list_remove(&surface->overlay_entry);
}
if (flags & WINEDDOVER_SHOW)
{
if (surface->overlay_dest != dst_surface)
{
surface->overlay_dest = dst_surface;
list_add_tail(&dst_surface->overlays, &surface->overlay_entry);
}
}
else if (flags & WINEDDOVER_HIDE)
{
/* Tests show that the rectangles are erased on hide. */
surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
surface->overlay_dest = NULL;
}
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
......
......@@ -224,7 +224,6 @@
@ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
......@@ -265,6 +264,7 @@
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long ptr)
@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
......
......@@ -2477,8 +2477,6 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
DWORD flags, struct wined3d_surface *ref);
......@@ -2545,6 +2543,9 @@ HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT width, UINT height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
void *mem, UINT pitch);
HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
......
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