Commit 021ae0c3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d11/tests: Introduce a format compatibility test.

parent d192e9a1
......@@ -22315,6 +22315,138 @@ static void test_conservative_depth_output(void)
release_test_context(&test_context);
}
static void test_format_compatibility(void)
{
ID3D11Texture2D *dst_texture, *src_texture;
D3D11_SUBRESOURCE_DATA resource_data;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11DeviceContext *context;
struct resource_readback rb;
DWORD colour, expected;
ID3D11Device *device;
unsigned int i, j;
ULONG refcount;
HRESULT hr;
static const struct
{
DXGI_FORMAT src_format;
DXGI_FORMAT dst_format;
size_t texel_size;
BOOL success;
}
test_data[] =
{
{DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UINT, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SNORM, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SINT, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, TRUE},
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, 4, FALSE},
{DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R16G16_UINT, 4, FALSE},
{DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_FLOAT, 4, TRUE},
{DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_UNORM, 4, TRUE},
{DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UINT, 4, TRUE},
{DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SNORM, 4, TRUE},
{DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SINT, 4, TRUE},
{DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_TYPELESS, 4, TRUE},
{DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R32_TYPELESS, 4, FALSE},
{DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_FLOAT, 8, TRUE},
{DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_UINT, 8, TRUE},
{DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_SINT, 8, TRUE},
{DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_TYPELESS, 8, TRUE},
};
static const DWORD initial_data[16] = {0};
static const DWORD bitmap_data[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
};
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
ID3D11Device_GetImmediateContext(device, &context);
texture_desc.Height = 4;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
unsigned int x, y, texel_dwords;
D3D11_BOX box;
texture_desc.Width = sizeof(bitmap_data) / (texture_desc.Height * test_data[i].texel_size);
texture_desc.Format = test_data[i].src_format;
texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
resource_data.pSysMem = bitmap_data;
resource_data.SysMemPitch = texture_desc.Width * test_data[i].texel_size;
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
texture_desc.Format = test_data[i].dst_format;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
resource_data.pSysMem = initial_data;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
set_box(&box, 0, 0, 0, texture_desc.Width - 1, texture_desc.Height - 1, 1);
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 1, 1, 0,
(ID3D11Resource *)src_texture, 0, &box);
texel_dwords = test_data[i].texel_size / sizeof(DWORD);
get_texture_readback(dst_texture, 0, &rb);
for (j = 0; j < ARRAY_SIZE(bitmap_data); ++j)
{
x = j % 4;
y = j / 4;
colour = get_readback_color(&rb, x, y);
expected = test_data[i].success && x >= texel_dwords && y
? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_texture, (ID3D11Resource *)src_texture);
get_texture_readback(dst_texture, 0, &rb);
for (j = 0; j < ARRAY_SIZE(bitmap_data); ++j)
{
x = j % 4;
y = j / 4;
colour = get_readback_color(&rb, x, y);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
ID3D11Texture2D_Release(dst_texture);
ID3D11Texture2D_Release(src_texture);
}
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11)
{
test_create_device();
......@@ -22420,4 +22552,5 @@ START_TEST(d3d11)
test_fractional_viewports();
test_early_depth_stencil();
test_conservative_depth_output();
test_format_compatibility();
}
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