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wine
wine-winehq
Commits
02480a90
Commit
02480a90
authored
Mar 31, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 31, 2011
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wined3d: Get rid of the ARB_imaging extension.
parent
97a5336c
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2 changed files
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0 additions
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84 deletions
+0
-84
directx.c
dlls/wined3d/directx.c
+0
-1
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+0
-83
No files found.
dlls/wined3d/directx.c
View file @
02480a90
...
...
@@ -61,7 +61,6 @@ static const struct {
{
"GL_ARB_geometry_shader4"
,
ARB_GEOMETRY_SHADER4
,
0
},
{
"GL_ARB_half_float_pixel"
,
ARB_HALF_FLOAT_PIXEL
,
0
},
{
"GL_ARB_half_float_vertex"
,
ARB_HALF_FLOAT_VERTEX
,
0
},
{
"GL_ARB_imaging"
,
ARB_IMAGING
,
0
},
{
"GL_ARB_map_buffer_range"
,
ARB_MAP_BUFFER_RANGE
,
0
},
{
"GL_ARB_multisample"
,
ARB_MULTISAMPLE
,
0
},
/* needs GLX_ARB_MULTISAMPLE as well */
{
"GL_ARB_multitexture"
,
ARB_MULTITEXTURE
,
0
},
...
...
dlls/wined3d/wined3d_gl.h
View file @
02480a90
...
...
@@ -1744,7 +1744,6 @@ typedef enum wined3d_gl_extension
ARB_GEOMETRY_SHADER4
,
ARB_HALF_FLOAT_PIXEL
,
ARB_HALF_FLOAT_VERTEX
,
ARB_IMAGING
,
ARB_MAP_BUFFER_RANGE
,
ARB_MULTISAMPLE
,
ARB_MULTITEXTURE
,
...
...
@@ -2148,88 +2147,6 @@ typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLe
#define GL_HALF_FLOAT 0x140b
#endif
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#define GL_ARB_imaging 1
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800a
#define GL_FUNC_REVERSE_SUBTRACT 0x800b
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801a
#define GL_MAX_CONVOLUTION_HEIGHT 0x801b
#define GL_POST_CONVOLUTION_RED_SCALE 0x801d
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802a
#define GL_HISTOGRAM_ALPHA_SIZE 0x802b
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
#define GL_HISTOGRAM_SINK 0x802d
#define GL_MINMAX 0x802e
#define GL_MINMAX_FORMAT 0x802f
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_COLOR_MATRIX 0x80b1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
#define GL_COLOR_TABLE 0x80d0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
#define GL_PROXY_COLOR_TABLE 0x80d3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
#define GL_COLOR_TABLE_SCALE 0x80d6
#define GL_COLOR_TABLE_BIAS 0x80d7
#define GL_COLOR_TABLE_FORMAT 0x80d8
#define GL_COLOR_TABLE_WIDTH 0x80d9
#define GL_COLOR_TABLE_RED_SIZE 0x80da
#define GL_COLOR_TABLE_GREEN_SIZE 0x80db
#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#endif
typedef
void
(
WINE_GLAPI
*
PGLFNBLENDCOLORPROC
)(
GLclampf
red
,
GLclampf
green
,
GLclampf
blue
,
GLclampf
alpha
);
typedef
void
(
WINE_GLAPI
*
PGLFNBLENDEQUATIONPROC
)(
GLenum
mode
);
/* GL_ARB_map_buffer_range */
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
...
...
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