Commit 02480a90 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the ARB_imaging extension.

parent 97a5336c
......@@ -61,7 +61,6 @@ static const struct {
{"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
{"GL_ARB_imaging", ARB_IMAGING, 0 },
{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
{"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
{"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
......
......@@ -1744,7 +1744,6 @@ typedef enum wined3d_gl_extension
ARB_GEOMETRY_SHADER4,
ARB_HALF_FLOAT_PIXEL,
ARB_HALF_FLOAT_VERTEX,
ARB_IMAGING,
ARB_MAP_BUFFER_RANGE,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
......@@ -2148,88 +2147,6 @@ typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLe
#define GL_HALF_FLOAT 0x140b
#endif
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#define GL_ARB_imaging 1
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800a
#define GL_FUNC_REVERSE_SUBTRACT 0x800b
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801a
#define GL_MAX_CONVOLUTION_HEIGHT 0x801b
#define GL_POST_CONVOLUTION_RED_SCALE 0x801d
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802a
#define GL_HISTOGRAM_ALPHA_SIZE 0x802b
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
#define GL_HISTOGRAM_SINK 0x802d
#define GL_MINMAX 0x802e
#define GL_MINMAX_FORMAT 0x802f
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_COLOR_MATRIX 0x80b1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
#define GL_COLOR_TABLE 0x80d0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
#define GL_PROXY_COLOR_TABLE 0x80d3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
#define GL_COLOR_TABLE_SCALE 0x80d6
#define GL_COLOR_TABLE_BIAS 0x80d7
#define GL_COLOR_TABLE_FORMAT 0x80d8
#define GL_COLOR_TABLE_WIDTH 0x80d9
#define GL_COLOR_TABLE_RED_SIZE 0x80da
#define GL_COLOR_TABLE_GREEN_SIZE 0x80db
#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#endif
typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
/* GL_ARB_map_buffer_range */
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment