Commit 028729d1 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Fix WINED3DFMT_A4L4.

parent b220905e
......@@ -5153,6 +5153,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
int offset = 0;
int rowoffset = 0; /* how many bytes to add onto the end of a row to wraparound to the beginning of the next */
glDescriptor *glDescription = NULL;
GLenum dummy;
int bpp;
CONVERT_TYPES convert = NO_CONVERSION;
WINED3DSURFACE_DESC winedesc;
......@@ -5178,6 +5181,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
/* This call loads the opengl surface directly, instead of copying the surface to the
* destination's sysmem copy. If surface conversion is needed, use BltFast instead to
* copy in sysmem and use regular surface loading.
*/
d3dfmt_get_conv((IWineD3DSurfaceImpl *) pDestinationSurface, FALSE, TRUE,
&dummy, &dummy, &dummy, &convert, &bpp, FALSE);
if(convert != NO_CONVERSION) {
return IWineD3DSurface_BltFast(pDestinationSurface,
pDestPoint ? pDestPoint->x : 0,
pDestPoint ? pDestPoint->y : 0,
pSourceSurface, (RECT *) pSourceRect, 0);
}
if (destFormat == WINED3DFMT_UNKNOWN) {
TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", This);
IWineD3DSurface_SetFormat(pDestinationSurface, srcFormat);
......
......@@ -32,26 +32,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
typedef enum {
NO_CONVERSION,
CONVERT_PALETTED,
CONVERT_PALETTED_CK,
CONVERT_CK_565,
CONVERT_CK_5551,
CONVERT_CK_4444,
CONVERT_CK_4444_ARGB,
CONVERT_CK_1555,
CONVERT_555,
CONVERT_CK_RGB24,
CONVERT_CK_8888,
CONVERT_CK_8888_ARGB,
CONVERT_RGB32_888,
CONVERT_V8U8,
CONVERT_X8L8V8U8,
CONVERT_Q8W8V8U8,
CONVERT_V16U16
} CONVERT_TYPES;
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
static void surface_download_data(IWineD3DSurfaceImpl *This) {
......@@ -1484,7 +1464,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
IWineD3DSurface Internal (No mapping to directx api) parts follow
****************************************************** */
static HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) {
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) {
BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT);
const GlPixelFormatDesc *glDesc;
getFormatDescEntry(This->resource.format, &GLINFO_LOCATION, &glDesc);
......@@ -1615,6 +1595,18 @@ static HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BO
*/
break;
case WINED3DFMT_A4L4:
/* A4L4 exists as an internal gl format, but for some reason there is not
* format+type combination to load it. Thus convert it to A8L8, then load it
* with A4L4 internal, but A8L8 format+type
*/
*convert = CONVERT_A4L4;
*format = GL_LUMINANCE_ALPHA;
*internal = GL_LUMINANCE4_ALPHA4;
*type = GL_UNSIGNED_BYTE;
*target_bpp = 2;
break;
default:
break;
}
......@@ -1801,6 +1793,23 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
break;
}
case CONVERT_A4L4:
{
unsigned int x, y;
unsigned char *Source;
unsigned char *Dest;
for(y = 0; y < height; y++) {
Source = (unsigned char *) (src + y * pitch);
Dest = (unsigned char *) (dst + y * outpitch);
for (x = 0; x < width; x++ ) {
unsigned char color = (*Source++);
/* A */ Dest[1] = (color & 0xf0) << 0;
/* L */ Dest[0] = (color & 0x0f) << 4;
Dest += 2;
}
}
break;
}
default:
ERR("Unsupported conversation type %d\n", convert);
}
......
......@@ -1220,6 +1220,29 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DCl
BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
typedef enum {
NO_CONVERSION,
CONVERT_PALETTED,
CONVERT_PALETTED_CK,
CONVERT_CK_565,
CONVERT_CK_5551,
CONVERT_CK_4444,
CONVERT_CK_4444_ARGB,
CONVERT_CK_1555,
CONVERT_555,
CONVERT_CK_RGB24,
CONVERT_CK_8888,
CONVERT_CK_8888_ARGB,
CONVERT_RGB32_888,
CONVERT_V8U8,
CONVERT_X8L8V8U8,
CONVERT_Q8W8V8U8,
CONVERT_V16U16,
CONVERT_A4L4
} CONVERT_TYPES;
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
/*****************************************************************************
* IWineD3DVertexDeclaration implementation structure
*/
......
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