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wine
wine-winehq
Commits
0312a306
Commit
0312a306
authored
Jul 27, 2006
by
Jason Green
Committed by
Alexandre Julliard
Jul 27, 2006
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wined3d: Fix minor typo from shader patch.
parent
e7eeb67a
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vertexshader.c
dlls/wined3d/vertexshader.c
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dlls/wined3d/vertexshader.c
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0312a306
...
@@ -763,7 +763,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
...
@@ -763,7 +763,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
* Account for any inverted textures (render to texture case) by reversing the y coordinate
* Account for any inverted textures (render to texture case) by reversing the y coordinate
* (this is handled in drawPrim() when it sets the MODELVIEW and PROJECTION matrices) */
* (this is handled in drawPrim() when it sets the MODELVIEW and PROJECTION matrices) */
shader_addline
(
&
buffer
,
"MOV result.position, TMP_OUT;
\n
"
);
shader_addline
(
&
buffer
,
"MOV result.position, TMP_OUT;
\n
"
);
shader_addline
(
&
buffer
,
"MUL result.position.y, TMP_OUT.y,
state.matrix.projection.row[1]
.y;
\n
"
);
shader_addline
(
&
buffer
,
"MUL result.position.y, TMP_OUT.y,
PROJECTION
.y;
\n
"
);
shader_addline
(
&
buffer
,
"END
\n\0
"
);
shader_addline
(
&
buffer
,
"END
\n\0
"
);
...
...
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