Commit 033df637 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Use correct data type for immediate constants.

In order to generate correct GLSL for image stores. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 7f9c2dab
......@@ -2723,7 +2723,8 @@ static void shader_glsl_fixup_scalar_register_variable(char *register_name,
/** Writes the GLSL variable name that corresponds to the register that the
* DX opcode parameter is trying to access */
static void shader_glsl_get_register_name(const struct wined3d_shader_register *reg,
char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
enum wined3d_data_type data_type, char *register_name, BOOL *is_color,
const struct wined3d_shader_instruction *ins)
{
/* oPos, oFog and oPts in D3D */
static const char * const hwrastout_reg_names[] = {"vs_out[10]", "vs_out[11].x", "vs_out[11].y"};
......@@ -2948,7 +2949,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
switch (reg->immconst_type)
{
case WINED3D_IMMCONST_SCALAR:
switch (reg->data_type)
switch (data_type)
{
case WINED3D_DATA_FLOAT:
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
......@@ -2965,13 +2966,13 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
sprintf(register_name, "%#xu", reg->u.immconst_data[0]);
break;
default:
sprintf(register_name, "<unhandled data type %#x>", reg->data_type);
sprintf(register_name, "<unhandled data type %#x>", data_type);
break;
}
break;
case WINED3D_IMMCONST_VEC4:
switch (reg->data_type)
switch (data_type)
{
case WINED3D_DATA_FLOAT:
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
......@@ -3003,7 +3004,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
reg->u.immconst_data[2], reg->u.immconst_data[3]);
break;
default:
sprintf(register_name, "<unhandled data type %#x>", reg->data_type);
sprintf(register_name, "<unhandled data type %#x>", data_type);
break;
}
break;
......@@ -3247,7 +3248,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
glsl_src->param_str[0] = '\0';
swizzle_str[0] = '\0';
shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins);
shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
switch (wined3d_src->reg.type)
......@@ -3294,7 +3295,8 @@ static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *
glsl_dst->mask_str[0] = '\0';
glsl_dst->reg_name[0] = '\0';
shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
shader_glsl_get_register_name(&wined3d_dst->reg, wined3d_dst->reg.data_type,
glsl_dst->reg_name, &is_color, ins);
return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
}
......@@ -3586,7 +3588,7 @@ static void shader_glsl_color_correction(const struct wined3d_shader_instruction
char reg_name[256];
BOOL is_color;
shader_glsl_get_register_name(&ins->dst[0].reg, reg_name, &is_color, ins);
shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, &is_color, ins);
shader_glsl_color_correction_ext(ins->ctx->buffer, reg_name, ins->dst[0].write_mask, fixup);
}
......
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