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wine
wine-winehq
Commits
035773b9
Commit
035773b9
authored
Oct 30, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 31, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixRotationAxis.
parent
ad911054
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4 changed files
with
32 additions
and
2 deletions
+32
-2
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+18
-0
math.c
dlls/d3dx8/tests/math.c
+12
-1
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
035773b9
...
...
@@ -29,7 +29,7 @@
@ stdcall D3DXMatrixRotationX(ptr long)
@ stdcall D3DXMatrixRotationY(ptr long)
@ stdcall D3DXMatrixRotationZ(ptr long)
@ st
ub D3DXMatrixRotationAxis
@ st
dcall D3DXMatrixRotationAxis(ptr ptr long)
@ stub D3DXMatrixRotationQuaternion
@ stub D3DXMatrixRotationYawPitchRoll
@ stub D3DXMatrixTransformation
...
...
dlls/d3dx8/math.c
View file @
035773b9
...
...
@@ -58,6 +58,24 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationAxis
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
)
{
D3DXVECTOR3
v
;
D3DXVec3Normalize
(
&
v
,
pv
);
D3DXMatrixIdentity
(
pout
);
pout
->
m
[
0
][
0
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
x
*
v
.
x
+
cos
(
angle
);
pout
->
m
[
1
][
0
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
x
*
v
.
y
-
sin
(
angle
)
*
v
.
z
;
pout
->
m
[
2
][
0
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
x
*
v
.
z
+
sin
(
angle
)
*
v
.
y
;
pout
->
m
[
0
][
1
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
y
*
v
.
x
+
sin
(
angle
)
*
v
.
z
;
pout
->
m
[
1
][
1
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
y
*
v
.
y
+
cos
(
angle
);
pout
->
m
[
2
][
1
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
y
*
v
.
z
-
sin
(
angle
)
*
v
.
x
;
pout
->
m
[
0
][
2
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
z
*
v
.
x
-
sin
(
angle
)
*
v
.
y
;
pout
->
m
[
1
][
2
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
z
*
v
.
y
+
sin
(
angle
)
*
v
.
x
;
pout
->
m
[
2
][
2
]
=
(
1
.
0
f
-
cos
(
angle
))
*
v
.
z
*
v
.
z
+
cos
(
angle
);
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationX
(
D3DXMATRIX
*
pout
,
FLOAT
angle
)
{
D3DXMatrixIdentity
(
pout
);
...
...
dlls/d3dx8/tests/math.c
View file @
035773b9
...
...
@@ -149,6 +149,7 @@ static void D3DXColorTest(void)
static
void
D3DXMatrixTest
(
void
)
{
D3DXMATRIX
expectedmat
,
gotmat
,
mat
,
mat2
,
mat3
;
D3DXVECTOR3
axis
;
BOOL
expected
,
got
;
FLOAT
angle
,
expectedfloat
,
gotfloat
;
...
...
@@ -166,7 +167,9 @@ static void D3DXMatrixTest(void)
mat2
.
m
[
0
][
3
]
=
-
4
.
0
f
;
mat2
.
m
[
1
][
3
]
=
-
3
.
0
f
;
mat2
.
m
[
2
][
3
]
=
-
2
.
0
f
;
mat2
.
m
[
3
][
3
]
=
-
1
.
0
f
;
angle
=
D3DX_PI
/
3
.
0
f
;
axis
.
x
=
1
.
0
f
;
axis
.
y
=
-
3
.
0
f
;
axis
.
z
=
7
.
0
f
;
angle
=
D3DX_PI
/
3
.
0
f
;
/*____________D3DXMatrixfDeterminant_____________*/
expectedfloat
=
-
147888
.
0
f
;
...
...
@@ -198,6 +201,14 @@ static void D3DXMatrixTest(void)
D3DXMatrixMultiply
(
&
gotmat
,
&
mat
,
&
mat2
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationRotationAxis_____*/
expectedmat
.
m
[
0
][
0
]
=
0
.
508475
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
763805
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
397563
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
-
0
.
814652
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
576271
f
;
expectedmat
.
m
[
1
][
2
]
=
-
0
.
06521
9
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
-
0
.
278919
f
;
expectedmat
.
m
[
2
][
1
]
=
-
0
.
290713
f
;
expectedmat
.
m
[
2
][
2
]
=
0
.
915254
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixRotationAxis
(
&
gotmat
,
&
axis
,
angle
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationX______________*/
expectedmat
.
m
[
0
][
0
]
=
1
.
0
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
;
expectedmat
.
m
[
1
][
1
]
=
0
.
5
f
;
expectedmat
.
m
[
1
][
2
]
=
sqrt
(
3
.
0
f
)
/
2
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
035773b9
...
...
@@ -60,6 +60,7 @@ typedef struct D3DXCOLOR
FLOAT
WINAPI
D3DXMatrixfDeterminant
(
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationAxis
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationX
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationY
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
...
...
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