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wine
wine-winehq
Commits
03702e1d
Commit
03702e1d
authored
Jun 30, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 30, 2009
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Plain Diff
wined3d: Remove some redundant pshader checks.
parent
592361be
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1 changed file
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2 additions
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3 deletions
+2
-3
baseshader.c
dlls/wined3d/baseshader.c
+2
-3
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dlls/wined3d/baseshader.c
View file @
03702e1d
...
...
@@ -627,7 +627,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
/* Declare 1.X samplers implicitly, based on the destination reg. number */
if
(
shader_version
.
major
==
1
&&
pshader
/* Filter different instructions with the same enum values in VS */
&&
(
ins
.
handler_idx
==
WINED3DSIH_TEX
||
ins
.
handler_idx
==
WINED3DSIH_TEXBEM
||
ins
.
handler_idx
==
WINED3DSIH_TEXBEML
...
...
@@ -657,11 +656,11 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
}
}
}
else
if
(
pshader
&&
ins
.
handler_idx
==
WINED3DSIH_BEM
)
else
if
(
ins
.
handler_idx
==
WINED3DSIH_BEM
)
{
reg_maps
->
bumpmat
[
dst_param
.
reg
.
idx
]
=
TRUE
;
}
else
if
(
pshader
&&
ins
.
handler_idx
==
WINED3DSIH_MOV
)
else
if
(
ins
.
handler_idx
==
WINED3DSIH_MOV
)
{
/* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
* COLOROUT 0. If we know this in advance, the ARB shader backend can skip
...
...
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