Commit 03bc11fa authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Visual test framework.

parent 5916fdd5
...@@ -11,6 +11,7 @@ CTESTS = \ ...@@ -11,6 +11,7 @@ CTESTS = \
device.c \ device.c \
surface.c \ surface.c \
texture.c \ texture.c \
visual.c \
volume.c volume.c
@MAKE_TEST_RULES@ @MAKE_TEST_RULES@
......
/*
* Copyright (C) 2005 Henri Verbeet
* Copyright (C) 2007 Stefan Dsinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
#define COBJMACROS
#include <d3d8.h>
#include <dxerr8.h>
#include "wine/test.h"
static HMODULE d3d8_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
HWND ret;
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d8_test_wc";
RegisterClass(&wc);
ret = CreateWindow("d3d8_test_wc", "d3d8_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
return ret;
}
static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y)
{
DWORD ret;
IDirect3DSurface8 *surf;
IDirect3DTexture8 *tex;
HRESULT hr;
D3DLOCKED_RECT lockedRect;
RECT rectToLock = {x, y, x+1, y+1};
hr = IDirect3DDevice8_CreateTexture(device, 640, 480, 1 /* Levels */, 0 /* usage */, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex);
if(FAILED(hr) || !tex ) /* This is not a test */
{
trace("Can't create an offscreen plain surface to read the render target data, hr=%s\n", DXGetErrorString8(hr));
return 0xdeadbeef;
}
hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &surf);
if(FAILED(hr) || !tex ) /* This is not a test */
{
trace("Can't get surface from texture, hr=%s\n", DXGetErrorString8(hr));
ret = 0xdeadbeee;
goto out;
}
hr = IDirect3DDevice8_GetFrontBuffer(device, surf);
if(FAILED(hr))
{
trace("Can't read the front buffer data, hr=%s\n", DXGetErrorString8(hr));
ret = 0xdeadbeed;
goto out;
}
hr = IDirect3DSurface8_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
if(FAILED(hr))
{
trace("Can't lock the offscreen surface, hr=%s\n", DXGetErrorString8(hr));
ret = 0xdeadbeec;
goto out;
}
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
hr = IDirect3DSurface8_UnlockRect(surf);
if(FAILED(hr))
{
trace("Can't unlock the offscreen surface, hr=%s\n", DXGetErrorString8(hr));
}
out:
if(surf) IDirect3DSurface8_Release(surf);
if(tex) IDirect3DTexture8_Release(tex);
return ret;
}
static IDirect3DDevice8 *init_d3d8(void)
{
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
IDirect3D8 *d3d8_ptr = 0;
IDirect3DDevice8 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
if (!d3d8_create) return NULL;
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
if (!d3d8_ptr) return NULL;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = FALSE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr));
return device_ptr;
}
START_TEST(visual)
{
IDirect3DDevice8 *device_ptr;
HRESULT hr;
DWORD color;
d3d8_handle = LoadLibraryA("d3d8.dll");
if (!d3d8_handle)
{
trace("Could not load d3d8.dll, skipping tests\n");
return;
}
device_ptr = init_d3d8();
if (!device_ptr) return;
/* Check for the reliability of the returned data */
hr = IDirect3DDevice8_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
IDirect3DDevice8_Present(device_ptr, NULL, NULL, NULL, NULL);
color = getPixelColor(device_ptr, 1, 1);
if(color !=0x00ff0000)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
hr = IDirect3DDevice8_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
IDirect3DDevice8_Present(device_ptr, NULL, NULL, NULL, NULL);
color = getPixelColor(device_ptr, 639, 479);
if(color != 0x0000ddee)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
cleanup:
if(device_ptr) IDirect3DDevice8_Release(device_ptr);
}
...@@ -14,6 +14,7 @@ CTESTS = \ ...@@ -14,6 +14,7 @@ CTESTS = \
surface.c \ surface.c \
texture.c \ texture.c \
vertexdeclaration.c \ vertexdeclaration.c \
visual.c \
volume.c volume.c
@MAKE_TEST_RULES@ @MAKE_TEST_RULES@
......
/*
* Copyright (C) 2005 Henri Verbeet
* Copyright (C) 2007 Stefan Dsinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This test framework allows limited testing of rendering results. Things are rendered, shown on
* the framebuffer, read back from there and compared to expected colors.
*
* However, neither d3d nor opengl is guaranted to be pixel exact, and thus the capability of this test
* is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enought
* area which shows specific behavior(like a quad on the whole screen), and try to get resulting colos with
* all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
* causes visible results in games can be tested in a way that does not depend on pixel exactness
*/
#define COBJMACROS
#include <d3d9.h>
#include <dxerr9.h>
#include "wine/test.h"
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
HWND ret;
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
ret = CreateWindow("d3d9_test_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
return ret;
}
static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
{
DWORD ret;
IDirect3DSurface9 *surf;
HRESULT hr;
D3DLOCKED_RECT lockedRect;
RECT rectToLock = {x, y, x+1, y+1};
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
if(FAILED(hr) || !surf ) /* This is not a test */
{
trace("Can't create an offscreen plain surface to read the render target data, hr=%s\n", DXGetErrorString9(hr));
return 0xdeadbeef;
}
hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf);
if(FAILED(hr))
{
trace("Can't read the front buffer data, hr=%s\n", DXGetErrorString9(hr));
ret = 0xdeadbeed;
goto out;
}
hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
if(FAILED(hr))
{
trace("Can't lock the offscreen surface, hr=%s\n", DXGetErrorString9(hr));
ret = 0xdeadbeec;
goto out;
}
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
hr = IDirect3DSurface9_UnlockRect(surf);
if(FAILED(hr))
{
trace("Can't unlock the offscreen surface, hr=%s\n", DXGetErrorString9(hr));
}
out:
if(surf) IDirect3DSurface9_Release(surf);
return ret;
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr) return NULL;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = FALSE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString9(hr));
return device_ptr;
}
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
HRESULT hr;
DWORD color;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
trace("Could not load d3d9.dll, skipping tests\n");
return;
}
device_ptr = init_d3d9();
if (!device_ptr) return;
/* Check for the reliability of the returned data */
hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
color = getPixelColor(device_ptr, 1, 1);
if(color !=0x00ff0000)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
color = getPixelColor(device_ptr, 639, 479);
if(color != 0x0000ddee)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
cleanup:
if(device_ptr) IDirect3DDevice9_Release(device_ptr);
}
...@@ -10,7 +10,8 @@ CTESTS = \ ...@@ -10,7 +10,8 @@ CTESTS = \
d3d.c \ d3d.c \
ddrawmodes.c \ ddrawmodes.c \
dsurface.c \ dsurface.c \
refcount.c refcount.c \
visual.c
@MAKE_TEST_RULES@ @MAKE_TEST_RULES@
......
/*
* Copyright (C) 2007 Stefan Dsinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
#include <assert.h>
#include "wine/test.h"
#include "ddraw.h"
#include "d3d.h"
HWND window;
IDirectDraw7 *DirectDraw = NULL;
IDirectDrawSurface7 *Surface;
IDirect3D7 *Direct3D = NULL;
IDirect3DDevice7 *Direct3DDevice = NULL;
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
static BOOL createObjects()
{
HRESULT hr;
HMODULE hmod = GetModuleHandleA("ddraw.dll");
WNDCLASS wc = {0};
DDSURFACEDESC2 ddsd;
if(!hmod) return FALSE;
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
if(!pDirectDrawCreateEx) return FALSE;
hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
if(!DirectDraw) goto err;
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d7_test_wc";
RegisterClass(&wc);
window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
if(FAILED(hr)) goto err;
hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
if(FAILED(hr)) {
/* 24 bit is fine too */
hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
}
ok(hr == DD_OK, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
if(FAILED(hr)) goto err;
hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
if (hr == E_NOINTERFACE) goto err;
ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
/* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
* than hardware implementations. Request single buffering, that seems to work everywhere
*/
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
ddsd.dwBackBufferCount = 1;
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr);
if(!Surface) goto err;
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
if(FAILED(hr))
{
trace("Creating a TnLHal Device failed, trying HAL\n");
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
if(FAILED(hr))
{
trace("Creating a HAL device failed, trying Ref\n");
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
}
}
ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr);
if(!Direct3DDevice) goto err;
return TRUE;
err:
if(DirectDraw) IDirectDraw7_Release(DirectDraw);
if(Surface) IDirectDrawSurface7_Release(Surface);
if(Direct3D) IDirect3D7_Release(Direct3D);
if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
if(window) DestroyWindow(window);
return FALSE;
}
static void releaseObjects()
{
IDirect3DDevice7_Release(Direct3DDevice);
IDirect3D7_Release(Direct3D);
IDirectDrawSurface7_Release(Surface);
IDirectDraw7_Release(DirectDraw);
DestroyWindow(window);
}
static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
{
DWORD ret;
HRESULT hr;
DDSURFACEDESC2 ddsd;
RECT rectToLock = {x, y, x+1, y+1};
IDirectDrawSurface7 *surf = NULL;
/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
* to an offscreen surface and lock it instead of the front buffer
*/
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
if(!surf)
{
trace("cannot create helper surface\n");
return 0xdeadbeef;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
if(FAILED(hr))
{
trace("Cannot blit\n");
ret = 0xdeadbee;
goto out;
}
hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
if(FAILED(hr))
{
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
ret = 0xdeadbeec;
goto out;
}
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
hr = IDirectDrawSurface7_Unlock(surf, &rectToLock);
if(FAILED(hr))
{
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
}
out:
IDirectDrawSurface7_Release(surf);
return ret;
}
START_TEST(visual)
{
HRESULT hr;
DWORD color;
if(!createObjects())
{
skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
return;
}
/* Check for the reliability of the returned data */
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
color = getPixelColor(Direct3DDevice, 1, 1);
if(color !=0x00ff0000)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
if(FAILED(hr))
{
trace("Clear failed, can't assure correctness of the test results, skipping\n");
goto cleanup;
}
color = getPixelColor(Direct3DDevice, 639, 479);
if(color != 0x0000ddee)
{
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
goto cleanup;
}
cleanup:
releaseObjects();
}
...@@ -4258,6 +4258,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun ...@@ -4258,6 +4258,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
checkGLcall("glDisable"); checkGLcall("glDisable");
LEAVE_GL(); LEAVE_GL();
/* Dirtify the target surface for now. If the surface is locked regularily, and an up to date sysmem copy exists,
* it is most likely more efficient to perform a clear on the sysmem copy too isntead of downloading it
*/
((IWineD3DSurfaceImpl *)This->render_targets[0])->Flags |= SFLAG_GLDIRTY;
return WINED3D_OK; return WINED3D_OK;
} }
......
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