Commit 03ced2e0 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().

parent 430556ae
...@@ -986,19 +986,17 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if ...@@ -986,19 +986,17 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
UINT level, IDirect3DVolume8 **volume) UINT level, IDirect3DVolume8 **volume)
{ {
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_volume *volume_impl; struct d3d8_volume *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock(); wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
volume_impl = wined3d_resource_get_parent(sub_resource);
*volume = &volume_impl->IDirect3DVolume8_iface; *volume = &volume_impl->IDirect3DVolume8_iface;
IDirect3DVolume8_AddRef(*volume); IDirect3DVolume8_AddRef(*volume);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
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